07:21 PM 08/01/2023
Check out some of these resources:
https://brickhill.gitlab.io/open-source/node-hill/classes/Player.html#localBricks
https://brickhill.gitlab.io/open-source/node-hill/classes/Player.html#loadBricks
https://brickhill.gitlab.io/open-source/node-hill/classes/Player.html#newBrick
https://brickhill.gitlab.io/open-source/node-hill/classes/Player.html#newBricks
https://brickhill.gitlab.io/open-source/node-hill/classes/Player.html#deleteBricks
https://brickhill.gitlab.io/open-source/node-hill/classes/Player.html#clearMap
https://brickhill.gitlab.io/open-source/node-hill/classes/Player.html#localBricks
https://brickhill.gitlab.io/open-source/node-hill/classes/Player.html#loadBricks
https://brickhill.gitlab.io/open-source/node-hill/classes/Player.html#newBrick
https://brickhill.gitlab.io/open-source/node-hill/classes/Player.html#newBricks
https://brickhill.gitlab.io/open-source/node-hill/classes/Player.html#deleteBricks
https://brickhill.gitlab.io/open-source/node-hill/classes/Player.html#clearMap
02:14 PM 23/01/2023
Packets are your friend when it comes to client-side stuff. I've been away from programming with node-hill for a while so I don't remember how they work exactly, but when (or if) you get them figured out, you can do most the client-side stuff you'd ever want