06:20 AM 19/12/2022
You can use the asset id of shop items instead by using "tool.setModel(insert mesh asset id)"; as for making custom meshes? It is a little more complicated, but SmartLion was able to do it with his creature sim game. I think you would have to use your own server, though.
You could also make bricks appear as tool and hat meshes by using "brick.setModel(insert mesh asset id)".
You could also make bricks appear as tool and hat meshes by using "brick.setModel(insert mesh asset id)".