how do i make scripts for checkpoints and lava

[P00R] 34107
Joined 21/04/2022
Posts 329
05:45 PM 23/01/2023
i need help


pumpkin2023er
Joined 01/01/2023
Posts 3,752
05:45 PM 23/01/2023
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[AFAF] afsafaf
Joined 13/01/2023
Posts 1,179
05:45 PM 23/01/2023
Just skid honestly


[Deleted1054173]
Joined 15/01/2023
Posts 413
05:46 PM 23/01/2023
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[TUF] Mr.Breath
Joined 05/05/2021
Posts 8,611
05:46 PM 23/01/2023
you use the backspace key
your welcome <3


[P00R] 34107
Joined 21/04/2022
Posts 329
05:53 PM 23/01/2023
i am ASKING people


[P00R] 34107
Joined 21/04/2022
Posts 329
05:54 PM 23/01/2023
Quote from pumpkin2023er , 05:45 PM 23/01/2023
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i AM asking people


[Deleted1054173]
Joined 15/01/2023
Posts 413
05:58 PM 23/01/2023
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testing 123
Joined 07/11/2020
Posts 2,232
02:49 AM 24/01/2023
Quote from pumpkin2023er , 05:45 PM 23/01/2023
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Are you fucking stupid


dargy
Joined 23/06/2019
Posts 4,820
07:49 PM 25/01/2023
Simple, use world.bricks.filter to find all of your checkpoints and lava bricks that you would name in something like BrickBuilder and then we will loop through these bricks and register the touching event and do the appropriate action for when the player touches the brick

Here's an example on how you could execute this: https://gist.github.com/dragonismcode/0fd4ec5ec65fd4573055c279f309e684

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