04:57 AM 07/12/2022
Damn it all, fine, I'll try again. I had to google translate that too...
04:58 AM 07/12/2022
What you said I mean.
12:21 AM 08/12/2022
Quote from kringlePringles , 01:50 AM 05/12/2022[ Content Removed ]
So a small disclaimer: I did not test the code. Yes, it is very faulty of me for assuming that THIS will work without testing it. From this point onwards, I’m going with my intuition. If you need to know more on how to make scripts for playable sets, check these links out:
- [the official node-hill documentation] https://brickhill.gitlab.io/open-source/node-hill/modules.html
- [Brick Hill Developer Community Resources] https://github.com/Brick-Hill-Developers/Community-Resources
Unfortunately, I had to split this into multiple posts. Hurrah, post farming...
=== Step 0 ===
First thing's first is to add a brick into your set that has a name. You pretty much just do that in your brick hill workshop (either the official or with Brick Builder). Let's call our currently hypothetical brick "swishy giver". Make sure to REMEMBER the brick’s name correctly, unless you are expecting it to not work correctly.
04:32 PM 30/12/2022
ok thank you