A guide to working with the legacy client optimizations

SmartLion
Joined 16/04/2017
Posts 1,970
09:35 AM 22/03/2021
Bumping, I am not seeing many games hosted disabling collision for redundant bricks. Please disable collision for tiny bricks or impossible to walk on bricks such as the legs of chairs and more importantly disable collision on bricks that the player fazes through anyways.


[ARGH] SansTheMemeLord
Joined 26/10/2020
Posts 4,420
11:19 AM 22/03/2021
Quote from SmartLion , 09:35 AM 22/03/2021
Bumping, I am not seeing many games hosted disabling collision for redundant bricks. Please disable collision for tiny bricks or impossible to walk on bricks such as the legs of chairs and more importantly disable collision on bricks that the player fazes through anyways.
yes thanks for the information I actually disable small, not important brick collision on walmart





-Totally not an insane guy with a chicken suit


SmartLion
Joined 16/04/2017
Posts 1,970
10:24 AM 27/03/2021
Another update officially pushed! Rotated brick hitboxes are no longer weird. I still don't recommend using rotated bricks as walls because the movement handler wasn't changed to better handle rotated bricks. Should be fine for platforms though.


[Pie] Piero
Joined 19/02/2020
Posts 1,296
12:16 PM 27/03/2021
Is this still Node-Hill version 10? Or would we need to update Node-Hill again?


SmartLion
Joined 16/04/2017
Posts 1,970
12:17 PM 27/03/2021
Quote from Piero , 12:16 PM 27/03/2021
Is this still Node-Hill version 10? Or would we need to update Node-Hill again?
it doesn't matter, there's no protocol changes whatsoever


[Pie] Piero
Joined 19/02/2020
Posts 1,296
12:19 PM 27/03/2021
Quote from SmartLion , 12:17 PM 27/03/2021
Quote from Piero , 12:16 PM 27/03/2021
Is this still Node-Hill version 10? Or would we need to update Node-Hill again?

it doesn't matter, there's no protocol changes whatsoever
Alright, thanks you.


SmartLion
Joined 16/04/2017
Posts 1,970
01:58 AM 29/03/2021
I've improved how bricks are loaded! You will need to update your node-hill server to take advantage of this though. 20,000 bricks had loaded in less than 7 seconds with this update.


SmartLion
Joined 16/04/2017
Posts 1,970
08:59 PM 09/04/2021
Another update was made to the client! Collision detection has been optimized and frames also have been uncapped thanks to delta timing not based on the framerate.
https://gyazo.com/6408dfe13a92cf325862474a367e08a6


[NaMe] Rare_Username
Joined 24/12/2019
Posts 822
09:49 PM 09/04/2021
Can you make the client work on mobile devices?


SmartLion
Joined 16/04/2017
Posts 1,970
02:28 AM 10/04/2021
Quote from Rare_Username , 09:49 PM 09/04/2021
Can you make the client work on mobile devices?
Not possible. The client is exported from GameMaker 8.1 and can only export to windows systems.

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