Is it possible to make an jojo game on brickhill?

YellowMustardSauce
Joined 19/08/2020
Posts 41
05:26 PM 04/09/2020
it might be possible in the future cause the current engine cant run models like stands and how are people gonna script the moves animate them code them and more and the maps too? arrow models roka models how do we get that its an hard question to answer?


[TylFT] Tylorfoot
Joined 03/06/2017
Posts 6,581
05:28 PM 04/09/2020
the more important question is: why


VonAxe
Joined 30/07/2020
Posts 1,677
05:29 PM 04/09/2020
I do alot of advanced building on robloc and basic scripting. But the BH server cant handle to much at once. you gottam ake the scripts very simple.


[cats] Boost_YT Alt
Joined 22/08/2020
Posts 7,836
12:59 PM 06/09/2020
Stupiddddd


SmartLion
Joined 16/04/2017
Posts 1,970
03:07 PM 06/09/2020
Quote from VonAxe , 05:29 PM 04/09/2020
I do alot of advanced building on robloc and basic scripting. But the BH server cant handle to much at once. you gottam ake the scripts very simple.
Actually, the server can handle quite a lot and can handle much more if the scripts aren't ran on a vm context (see voxel builder when meshing new chunks)
The client isn't able to handle lots of updates happening and especially many bricks being created causing lag spikes
If done reasonably then you should get a stable framerate with no drops


[BPT] AlexRo
Joined 25/02/2019
Posts 426
04:26 PM 06/09/2020
well im not a jojo fan but my friends like jojo .
Its possible to make a jojo game in the near future .


[its] JapaneseSushi
Joined 28/07/2019
Posts 225
01:38 PM 08/09/2020
This could help https://brickhill.gitlab.io/open-source/node-hill/classes/bot.html

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