Made a smooth random terrain generator

[MILK] vv0id1sm
Joined 07/10/2019
Posts 16,080
02:09 AM 11/07/2020
https://cdn.discordapp.com/attachments/267810707574226964/731326692261494854/BH_rt.png
Here is the picture for how it looks so far!

How it works: It has 9 "nodes" and 16 "inb#" parts. The 9 nodes all have a space between them in a grid pattern and can be any size between 1 and 5! The 16 "inb#" parts are in between the nodes (hence the name) with a size in between that of the 2 nodes next to them!

Example: We have node1 and node2. Node1 is 2 units tall and node2 is 5 units tall. The inb# between them will then be 3.5 units tall.

The terrain generation is quick and I personally believe it to be some of the best random terrain generation for making a quick planes biome. Why is this? Well, it generates random terrain which is the goal, but it also is smooth, and is at a certain height where no matter how tall or short nodes are, they will be JUST short enough for you to always be able to walk up without needing to jump!

Currently working on a hilly biome (bumpier and crazier) as well as a mountain biome which would feature a big hill with a nice slope down and a desert biome which would feature a bumpy yet smooth terrain generation!

When finished all the biomes, I'll have the map split into 9 chunks with a random number generator to decide the biome for each chunk! This way, it will create a totally random map each time! After that, I'll allow all users to test out the game to get user input!


[Razz] [Deleted161043]
Joined 17/11/2019
Posts 27,952
02:20 AM 11/07/2020
Uhhhhhhhh what


[feet] Edged
Joined 08/07/2020
Posts 579
02:55 PM 11/07/2020
Procedural generation or the value has to be set? You could make it so it expands only around a limited radius of the player and that would be a great game idea.


[P00R] Vaxee
Joined 18/04/2020
Posts 2,662
12:11 AM 15/07/2020
this looks cool

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