Node-Hill 7.3.1 Released

Mr. Nagoor Babu
Joined 22/12/2019
Posts 10
11:32 PM 29/12/2019
node-hill 7.3.1 released
This does some major changes to player joining, which should fix the rather obscure issue that if someone's socket errors while connecting to your server, they could prevent everyone else from joining. (And not only that, but their socket wasn't even being destroyed so they could persist in the server)

This update permanently fixes that.
Please give it a test and let me know what you think
You can test the "vulnerability" by making a script like this:
Game.once("playerJoin", (p) => {
p.socket.emit("close", "test")
})
socket might be readonly though, so you may or may not be able to do that.


[Noob] FakeRed
Joined 31/07/2019
Posts 3,964
11:32 PM 29/12/2019
Is cool!!


generate
Joined 17/07/2019
Posts 856
11:33 PM 29/12/2019
sir im gonna have to stop you


[Code] Noah Cool Boy
Joined 20/06/2019
Posts 1,129
12:09 AM 30/12/2019
Thank you Mr. Nagoor but we got a discord for that


[PLUS] cheats
Joined 28/07/2019
Posts 692
01:07 AM 30/12/2019
finally a new owner of node-hill


forevertail
Joined 02/08/2018
Posts 4,443
10:29 PM 30/12/2019
very good sir

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