11:06 PM 01/12/2018
[quote][i]Quote from [burl=user?id=2922]Tylorfoot[/burl], 2018-12-01 13:58:07[/i]
s = define("onPlayerTouch");
s.script = '
var brick,client;
brick = arg[0];
client = arg[1];
if(brick.Name == "TOUCH") {
if(isAlive(client)) {
playerKill(client);
}
}
ty
';
any bricks named TOUCH will kill the player.[/quote]
s = define("onPlayerTouch");
s.script = '
var brick,client;
brick = arg[0];
client = arg[1];
if(brick.Name == "TOUCH") {
if(isAlive(client)) {
playerKill(client);
}
}
ty
';
any bricks named TOUCH will kill the player.[/quote]
05:22 AM 14/02/2019
Quote from Tylorfoot , 01:58 PM 01/12/2018nice
s = define("onPlayerTouch");
s.script = '
var brick,client;
brick = arg[0];
client = arg[1];
if(brick.Name == "TOUCH") {
if(isAlive(client)) {
playerKill(client);
}
}
';
any bricks named TOUCH will kill the player.