basic kill brick script

[BUG] Buggi
Joined 28/12/2017
Posts 74
01:27 PM 01/12/2018
hmmmmm help?


[TylFT] Tylorfoot
Joined 03/06/2017
Posts 6,581
01:58 PM 01/12/2018
s = define("onPlayerTouch");
s.script = '
var brick,client;
brick = arg[0];
client = arg[1];
if(brick.Name == "TOUCH") {
if(isAlive(client)) {
playerKill(client);
}
}
';

any bricks named TOUCH will kill the player.


[BUG] Buggi
Joined 28/12/2017
Posts 74
11:06 PM 01/12/2018
[quote][i]Quote from [burl=user?id=2922]Tylorfoot[/burl], 2018-12-01 13:58:07[/i]
s = define("onPlayerTouch");
s.script = '
var brick,client;
brick = arg[0];
client = arg[1];
if(brick.Name == "TOUCH") {
if(isAlive(client)) {
playerKill(client);
}
}

ty
';

any bricks named TOUCH will kill the player.[/quote]


jiggleballs69420
Joined 18/03/2018
Posts 7,974
05:22 AM 14/02/2019
Quote from Tylorfoot , 01:58 PM 01/12/2018
s = define("onPlayerTouch");
s.script = '
var brick,client;
brick = arg[0];
client = arg[1];
if(brick.Name == "TOUCH") {
if(isAlive(client)) {
playerKill(client);
}
}
';

any bricks named TOUCH will kill the player.
nice

1