10:30 PM 15/10/2022
I am trying to work on a game but I don't know how to make a gun using a mesh, I have seen the crimson blaster but it isn't necessarily what I am looking for due to the fact you can't give it a mesh and have it act like a gun
here is what I have so far:
let tool = new Tool("Pumpkin Launcher")
tool.model = 349406
Game.on("playerJoin", (player) => {
player.on("initialSpawn", () => {
player.equipTool(tool)
})
})
tool.on("activated", (p) => {
})
here is what I have so far:
let tool = new Tool("Pumpkin Launcher")
tool.model = 349406
Game.on("playerJoin", (player) => {
player.on("initialSpawn", () => {
player.equipTool(tool)
})
})
tool.on("activated", (p) => {
})
12:34 AM 16/10/2022
https://github.com/Brick-Hill-Developers/Community-Resources/blob/master/Weaponry/CrimsonBlaster.js
08:10 PM 18/10/2022
i have no clue
10:44 PM 18/10/2022
Quote from Ttv Kasdyl , 08:10 PM 18/10/2022Ok postfarmer.
i have no clue
02:47 AM 19/10/2022
Quote from Ttv Kasdyl , 08:10 PM 18/10/2022Don't answer if you don't know.
i have no clue
11:16 PM 20/10/2022
Quote from arlocomotive , 02:47 AM 19/10/2022Facts bro!Quote from Ttv Kasdyl , 08:10 PM 18/10/2022
i have no clue
Don't answer if you don't know.
07:54 PM 24/10/2022
you guys are smart
12:26 AM 25/10/2022
Suggggg
12:27 AM 25/10/2022
Ooooopppoooooop
02:30 AM 25/10/2022
Quote from Ttv Kasdyl , 07:54 PM 24/10/2022I'm getting you banned/warned for this, ruining the forums isn't fun for people who genuinely need help on something. Post farmers like you are literally the reason people hate the forums.
you guys are smart
11:29 AM 21/11/2022
to give it a mesh just add the script with the one you have here and change the .mouseclick event (probably appears as either player.mouseclick or p.mouseclick) with tool.activated, and have the parameter of the .activated event (in your script its "p") be named the name that was written before the .mouseclick