09:39 AM 25/02/2022
setInterval(() => {
let tsunami = new Brick(new Vector3(2, -Math.floor(Game.world.environment.baseSize/2, 0)),
new Vector3(Math.floor(Game.world.environment.baseSize, 8, 40)), "#1FFF00")
Game.newBrick(tsunami)
tsunami.touching((player) => player.kill())
let tsunamiInterval = tsunami.setInterval(() => {
if (tsunami.position.y > Game.world.environment.baseSize/2) clearInterval(tsunamiInterval)
else tsunami.setPosition(tsunami.position.add(0, 8, 0))
}, 1000)
}, 20000)
help.
let tsunami = new Brick(new Vector3(2, -Math.floor(Game.world.environment.baseSize/2, 0)),
new Vector3(Math.floor(Game.world.environment.baseSize, 8, 40)), "#1FFF00")
Game.newBrick(tsunami)
tsunami.touching((player) => player.kill())
let tsunamiInterval = tsunami.setInterval(() => {
if (tsunami.position.y > Game.world.environment.baseSize/2) clearInterval(tsunamiInterval)
else tsunami.setPosition(tsunami.position.add(0, 8, 0))
}, 1000)
}, 20000)
help.
09:39 AM 25/02/2022
lighting wrong?
09:39 AM 25/02/2022
sussy ZERO value