10:29 PM 13/10/2021
anyone have a checkpoint script?
10:31 PM 13/10/2021
idk
11:31 PM 13/10/2021
ty for your contribution
01:24 AM 14/10/2021
local Players = game:GetService(“Players”)
local runAnimation = “id here of run”
local function onCharacterAdded(character)
local humanoid = Character:WaitForChild(“Humanoid”)
local animate Script = character:WaitForChild(“Animate”)
animateScript.run.RunAnim.AnimationId =r runAnimation
end
local function onPlayerAdded(player)
player.CharacterAdded)
end
players.PlauerAdded:Connect(onPlayerAdded)
local runAnimation = “id here of run”
local function onCharacterAdded(character)
local humanoid = Character:WaitForChild(“Humanoid”)
local animate Script = character:WaitForChild(“Animate”)
animateScript.run.RunAnim.AnimationId =r runAnimation
end
local function onPlayerAdded(player)
player.CharacterAdded)
end
players.PlauerAdded:Connect(onPlayerAdded)
02:28 AM 14/10/2021
Quote from Evil-uz1 , 01:24 AM 14/10/2021Bruh stop trolling or you get banned, Brick hill uses javascript.
local Players = game:GetService(“Players”)
local runAnimation = “id here of run”
local function onCharacterAdded(character)
local humanoid = Character:WaitForChild(“Humanoid”)
local animate Script = character:WaitForChild(“Animate”)
animateScript.run.RunAnim.AnimationId =r runAnimation
end
local function onPlayerAdded(player)
player.CharacterAdded)
end
players.PlauerAdded:Connect(onPlayerAdded)
You can just put in a checkpoint in the workshop