checkpoint

HungrySlayer
Joined 05/04/2020
Posts 363
10:29 PM 13/10/2021
anyone have a checkpoint script?


[2019] Gp.tamaGril
Joined 01/03/2019
Posts 1,702
10:31 PM 13/10/2021
idk


HungrySlayer
Joined 05/04/2020
Posts 363
11:31 PM 13/10/2021
ty for your contribution


[Fruit] Evil-uz1
Joined 09/06/2021
Posts 1,987
01:24 AM 14/10/2021
local Players = game:GetService(“Players”)
local runAnimation = “id here of run”

local function onCharacterAdded(character)
local humanoid = Character:WaitForChild(“Humanoid”)

local animate Script = character:WaitForChild(“Animate”)
animateScript.run.RunAnim.AnimationId =r runAnimation
end

local function onPlayerAdded(player)
player.CharacterAdded)
end

players.PlauerAdded:Connect(onPlayerAdded)


Bcript
Joined 08/10/2020
Posts 4,304
02:28 AM 14/10/2021
Quote from Evil-uz1 , 01:24 AM 14/10/2021
local Players = game:GetService(“Players”)
local runAnimation = “id here of run”

local function onCharacterAdded(character)
local humanoid = Character:WaitForChild(“Humanoid”)

local animate Script = character:WaitForChild(“Animate”)
animateScript.run.RunAnim.AnimationId =r runAnimation
end

local function onPlayerAdded(player)
player.CharacterAdded)
end

players.PlauerAdded:Connect(onPlayerAdded)
Bruh stop trolling or you get banned, Brick hill uses javascript.

You can just put in a checkpoint in the workshop


[Fruit] Evil-uz1
Joined 09/06/2021
Posts 1,987
07:00 AM 14/10/2021
ok ok i’ll stop

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