05:49 AM 02/04/2021
Just asking, I've seen a lot of limitations within the engine and the game itself. If you have some ideas on how this could be done, please share them here! Thanks.
08:47 AM 02/04/2021
With enough motivation, it should be possible!
06:55 AM 10/04/2021
It's possible indeed! I think this is almost the same as roblox coding language in 2008(Node). But least than hosting servers.
05:33 AM 11/04/2021
Quote from im a pogger , 06:55 AM 10/04/2021absolutely 100% not at all
It's possible indeed! I think this is almost the same as roblox coding language in 2008(Node). But least than hosting servers.
dude have you even attempted coding before on brick-hill
sure its 100% possible, and actually could be done decently easy if you felt like coding in a basic gravity engine, but saying that the two types of coding is extremely far off
not only do they use 2 different languages (roblox uses lua brick-hill uses javascript) which already makes them different, but roblox had different classes and properties from brick-hill, and both have features the other doesn't
comparing the two and saying it should be easy because they're the same is very idiotic to say
02:41 PM 11/04/2021
perhaps constantly moving new blocks by adding onto Vector3, then deleting the block and adding to a player's score when it reaches a certain point? I'm a tad new to scripting, so this is my best guess
01:01 AM 12/04/2021
maybe no because the client has alot of limitations and if you dont know
ask github they have millions of categories
ask github they have millions of categories
01:41 AM 12/04/2021
Quote from Bcript , 01:01 AM 12/04/2021I can't see why the client can't support it. The client can 100% support bricks moving and large numbers of brick sent to it.
maybe no because the client has alot of limitations and if you dont know
ask github they have millions of categories