How do I create a game and add gears?

[ycrew] YuriGagarin
Joined 13/08/2020
Posts 3
11:08 PM 20/03/2021
Sorry, I am just pretty confused on this part.


trusts
Joined 15/10/2020
Posts 11,920
11:09 PM 20/03/2021
To create a game, go to the sets button and make one. Then click on your game and you can edit it!


[OpTic] replojam
Joined 28/06/2018
Posts 714
02:05 PM 22/03/2021
Add gears by adding items in the Workshop, you can get help creating them by asking the game makers.


[Pie] Piero
Joined 19/02/2020
Posts 1,296
05:10 AM 23/03/2021
Adding gears like tools? Tools are more of a scripting element then a building one and you can learn more about tools here:
https://brickhill.gitlab.io/open-source/node-hill/classes/tool.html

As for creating a game you go to sets and create a set there.


ejectedlol
Joined 18/03/2021
Posts 2
09:43 PM 24/03/2021
Do you guys know how to increase or decrease size on bricks? And how do I add a sword and paintball gun?


[Pie] Piero
Joined 19/02/2020
Posts 1,296
04:35 PM 25/03/2021
Quote from ejectedlol , 09:43 PM 24/03/2021
Do you guys know how to increase or decrease size on bricks? And how do I add a sword and paintball gun?
You can increase the size by using 'setScale(new Vector3(2,2,2))' more documentation here:
https://brickhill.gitlab.io/open-source/node-hill/classes/brick.html#setscale

And as for tools you'll first need to look up the model ID, so just go to the shop and find the tool that would fit your tool. Then you would first create the tool by using 'new Tool("ToolName")' so here's a little example.

'let sword = new Tool("Sword")'
'sword.model = 2930'

and then you would do 'equipTool' on something like on their 'initialSpawn'.

More documentation:
https://brickhill.gitlab.io/open-source/node-hill/classes/tool.html#activated

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