11:08 PM 20/03/2021
Sorry, I am just pretty confused on this part.
11:09 PM 20/03/2021
To create a game, go to the sets button and make one. Then click on your game and you can edit it!
05:10 AM 23/03/2021
Adding gears like tools? Tools are more of a scripting element then a building one and you can learn more about tools here:
https://brickhill.gitlab.io/open-source/node-hill/classes/tool.html
As for creating a game you go to sets and create a set there.
https://brickhill.gitlab.io/open-source/node-hill/classes/tool.html
As for creating a game you go to sets and create a set there.
09:43 PM 24/03/2021
Do you guys know how to increase or decrease size on bricks? And how do I add a sword and paintball gun?
04:35 PM 25/03/2021
Quote from ejectedlol , 09:43 PM 24/03/2021You can increase the size by using 'setScale(new Vector3(2,2,2))' more documentation here:
Do you guys know how to increase or decrease size on bricks? And how do I add a sword and paintball gun?
https://brickhill.gitlab.io/open-source/node-hill/classes/brick.html#setscale
And as for tools you'll first need to look up the model ID, so just go to the shop and find the tool that would fit your tool. Then you would first create the tool by using 'new Tool("ToolName")' so here's a little example.
'let sword = new Tool("Sword")'
'sword.model = 2930'
and then you would do 'equipTool' on something like on their 'initialSpawn'.
More documentation:
https://brickhill.gitlab.io/open-source/node-hill/classes/tool.html#activated