01:33 AM 28/05/2019
Quote from Dragonian , 01:29 AM 28/05/2019Literally 2 nerds talkingQuote from Tylorfoot , 01:29 AM 28/05/2019
by "scripting" do you mean there must be no scripting at all in user sets
or just no executing scripts using the console itself
You won't be able to execute code from gamemaker, since .. well It's nodejs.
01:34 AM 28/05/2019
Okay
01:43 AM 28/05/2019
I should make it clear, this won't replace the current server / client. I'm making this for fun.
01:44 AM 28/05/2019
dragonian
01:47 AM 28/05/2019
why aint u realeasiing it!
01:47 AM 28/05/2019
as someone who only knows the basic of gml and scripting in general, i have absolutely no clue what you're saying!
04:22 AM 28/05/2019
https://cdn.discordapp.com/attachments/305437812344225792/582783867610595338/unknown.png
https://cdn.discordapp.com/attachments/305437812344225792/582785023581880330/unknown.png
A lot of progress has been made so far, I am now able to fully receive and decode packets on the server sent from the client, and I can now send packets from the server to the client that the client can understand.
https://cdn.discordapp.com/attachments/305437812344225792/582785023581880330/unknown.png
A lot of progress has been made so far, I am now able to fully receive and decode packets on the server sent from the client, and I can now send packets from the server to the client that the client can understand.
04:52 AM 28/05/2019
Quote from Puzzling , 04:48 AM 28/05/2019The client is still limited by the client (of course), but I think I can vastly improve how fast the server sends bricks to the client along with a few other things.
I hope for no more 10 fps with this.
05:19 AM 28/05/2019
good luck then